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Unreal Engine Diorama - Temple Ruins

This a little realtime diorama scene I created on my spare time, using Unreal Engine. It is based on a concept art by Ayhan Aydogan: https://www.artstation.com/artwork/GNLlV

Base meshes were created in Blender then sculpted in Zbrush. Bakes and materials were made in Substance Painter and then imported into Unreal Engine. Everything was kept fairly low poly and modeled as if the scene would have been used for an RTS type of game. Lighting was baked used Lightmass and volumetric fog was used as well as Niagara particles.

Concept art by Ayhan Aydogan
URL : https://www.artstation.com/ayhanaydogan