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Project Aya - Main Character Reveal

Finally, here he is! The main character of my video game. Very happy with it, it was a struggle to reach a design that ticked all boxes: strong silhouette, good readability, story telling, good dynamism potential for animation... There's probably going to be a few tweaks still here and there and the color scheme is still a big question mark, but overall, it's done.

Reveal cinematic trailer.

Early WIP plateforming gameplay footage.

Textures are enterily built in-engine allowing me great customization. But then it's so easy to make a color scheme I don't even know which one to choose :)

Textures are enterily built in-engine allowing me great customization. But then it's so easy to make a color scheme I don't even know which one to choose :)

Walk anim WIP.

Trot anim WIP.

Run anim WIP.

Recovery anims WIP

Sprint anim WIP, in engine.

Walk & trot blendspaces WIP

Run blendspaces WIP

Friends pointed out to me that his face was too small and not readable enough and I couldn't agree more.

I later tweaked his face and ever so slightly increased its head size in an attempt to fix this. Overall the screen size was increased by ~15% and it's much better.