Here's a realtime desert environment I created in Unreal Engine 4 and the in-depth breakdown video that comes with it :)
Rocks were sculpted in Zbrush and materials were authored in Substance Painter.
https://www.patreon.com/GhislainGir
- Trees & Rocks are available as a Tier 2 reward
- This entire scene is available as a Tier 3 reward
Technical deep dive!
Walkthrough
Cheap haze blur/distortion trick
Custom ground-hugging mesh FX overlay to control & limit draw distance
World flow map
Grass ground decal
Some blocky roacks!
Some less blocky roacks!