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Fantasy Power Shrine - Zbrush/UE4

In June/July 2016 I wanted to try a Blizzard sort-of approach for handpainted props by using hi-res sculpts. I wanted to create some kind of DOTA-like building so I came up with an idea and sculpted it in Zbrush once I had done the basemesh in Blender. Goal here was to do a complete project including animations and particles. Painted in Krita and rendered in UE4.

Fantasy Power Shrine UE4 Cinematics

Fantasy Power Shrine UE4 Renders

Fantasy Power Shrine UE4 Renders

Fantasy Power Shrine UE4 Renders

Fantasy Power Shrine UE4 Renders

Fantasy Power Shrine UE4 Renders

Fantasy Power Shrine UE4 Renders

Fantasy Power Shrine Zbrush Sculpt

Fantasy Power Shrine Zbrush Sculpt

Fantasy Power Shrine Zbrush Sculpt

Fantasy Power Shrine Zbrush Sculpt

Fantasy Power Shrine Zbrush Sculpt

Fantasy Power Shrine Zbrush Sculpt

Fantasy Power Shrine Zbrush Sculpt

Fantasy Power Shrine Zbrush Sculpt

Fantasy Power Shrine Zbrush Sculpt

Fantasy Power Shrine Zbrush Sculpt

Fantasy Power Shrine Wireframes

Fantasy Power Shrine Wireframes