In June/July 2016 I wanted to try a Blizzard sort-of approach for handpainted props by using hi-res sculpts. I wanted to create some kind of DOTA-like building so I came up with an idea and sculpted it in Zbrush once I had done the basemesh in Blender. Goal here was to do a complete project including animations and particles. Painted in Krita and rendered in UE4.
Fantasy Power Shrine UE4 Cinematics