Stylized sculpt rocks available (source files included) as a Tier 2 reward on my Patreon: https://www.patreon.com/GhislainGir
UE render
UE clay render
Tricount was kept relatively low. Base mesh was generated a decimated version of the sculpt and then cleaned in Blender
Topology was made quite homogeneous with tris on flat surfaces to allow for vertex painting
Sculpt done in Zbrush