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Unreal Engine System - Fog of War

Here's a polished and improved version of my 'Fog of War' system that is now available as a Tier 3 reward on my Patreon: https://www.patreon.com/GhislainGir

Demonstration of the system: what its capable of & how to use it.

Quick demo.

System has passive (what has been seen), static (what's seen by static actors) and dynamic FOW (what's seen by moveable actors). Actors may very easily automatically participate in dynamic FOW.

System has passive (what has been seen), static (what's seen by static actors) and dynamic FOW (what's seen by moveable actors). Actors may very easily automatically participate in dynamic FOW.

Static actors may very easily start & stop participating in static FOW. Here it's triggered when the pawn enters that actor's sphere volume.

Static actors may very easily start & stop participating in static FOW. Here it's triggered when the pawn enters that actor's sphere volume.

Same principle here but the static actor doesn't stop participating in static FOW once it has started. It's a one time trigger.

Same principle here but the static actor doesn't stop participating in static FOW once it has started. It's a one time trigger.

A moveable actor may also start & stop participating in dynamic FOW just as easily as a static actor.

A moveable actor may also start & stop participating in dynamic FOW just as easily as a static actor.

System handles actors being destroyed very safely. Actors may also customize their FOW radius and hardness.

System handles actors being destroyed very safely. Actors may also customize their FOW radius and hardness.

Blueprints are very well organized and documented.

Blueprints are very well organized and documented.

System is split into two main components. An actor component for each actor that may want to participate in the FOW and a manager actor.

System is split into two main components. An actor component for each actor that may want to participate in the FOW and a manager actor.

You may very easily change the look of the post-process material used to drawn the FOW.

You may very easily change the look of the post-process material used to drawn the FOW.

The FOW look can be quite extensively be modified.

The FOW look can be quite extensively be modified.