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Unreal Engine Niagara Particle System - Boids WIP

Work in progress of a boids simulation using Niagara to create a swarm of fishes.

Very early WIP demo.

No cohesion, no alignment to create individual behaviour.

No cohesion, no alignment to create individual behaviour.

Little cohesion but high alignment.

Little cohesion but high alignment.

Stronger cohesion & alignment parameters to create a strong flock behaviour.

Stronger cohesion & alignment parameters to create a strong flock behaviour.