Here's a blueprint system that allows you to capture flow map locally around your player using a 'stamp' system. It's available as a Tier 2 reward on my Patreon: https://www.patreon.com/GhislainGir
Tutorial/breakdown of the technique.
Quick demo.
Near and far flow textures are blended based on distance so you can still get a very decent resolution with two very low resolution render targets and large capture area