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Unreal Engine Niagara Particle System - Random Experiments

State machine experiments. Player can attract & repulse particles.

Obstacle awareness.

Early boids experiments.

Caustics generator using 480K particles driven by Niagara.

Linking a Niagara Parameter Collection to a Material Parameter Collection to sync particles with a material deforming a mesh via a bunch of Gerstner Waves.

Niagara driven wave propagation system using Simulation Stages.

I don't know what that is really but it looked pretty :D

Rain droplets experiments.

Deforming a mesh with Niagara.

Cheap spring logic to simulate particles. Each particle then render the offset from their initial position into a render target that is applied to the sphere mesh to deform it.