Boids particles done using Niagara (UE4.27 & UE5) available as a Tier 2 reward on my Patreon: https://www.patreon.com/GhislainGir
Deep & technical dive into my approach of creating Boids using Niagara & Unreal Engine
Boids parameters may be tweaked to get different flock behaviours
Some more small tweaks to the boids parameters
Obstacle awareness