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Unreal Engine Niagara Particle System - Boids

Boids particles done using Niagara (UE4.27 & UE5) available as a Tier 2 reward on my Patreon: https://www.patreon.com/GhislainGir

Deep & technical dive into my approach of creating Boids using Niagara & Unreal Engine

Boids parameters may be tweaked to get different flock behaviours

Some more small tweaks to the boids parameters

Obstacle awareness

Niagara's NeighborGrid3D interface is used to reduce the complexity of the problem and amount of queries each particle may do to behave according to other nearby particles

Niagara's NeighborGrid3D interface is used to reduce the complexity of the problem and amount of queries each particle may do to behave according to other nearby particles

The system rapidely converges to a stable solution

The system rapidely converges to a stable solution