Here's a blueprint I built to procedurally generate a rope using catenary curves. It's available as a Tier 2 reward on my Patreon : https://www.patreon.com/GhislainGir
It's able to instantiate meshes along the rope in all sort of ways, with a ton of controls for their position, rotation, swing and so on. It can also spawn anchor meshes at the start & end points of the rope.
Demonstration of using a catenary curve to create a swinging rope & lanterns procedural blueprint actor
Quick overview of the settings.